Three exciting tales set in the world of Ismia. A world ruled by the Witches of the Coven. A world of forbidden magics and dark plots. Welcome, to Ismia.
Quint is accused of murdering his love.
Innocent, and on the run, his only hope to seek the counsel of the Witch of Time, whose ability to delve a person’s timeline is the only way to prove his innocence.
With the help of his unique companion, Wren, he must travel to Covenhome, the seat of power for the Coven. Hunted by a man for his own dark purposes, Quint must elude capture and avoid becoming a pawn in a much larger game.
“Race of the Witchguard”
Who will be chosen to become a Witchguard?
For generations, the Race has been an important event on the isle of Hail. Men and women compete to be chosen for the Witchguard, the protectors of the Coven.
For Sojin and Lyyra this year’s Race was to be like all of the Races of the past, but a mysterious stranger is about to change everything they thought they knew and believed.
“A Town Called Ghost”
Ghost isn’t like other towns.
Once it was a thriving port on a vast lake. When the lake mysteriously dried up, so did the town. Once rich and prosperous, it became a town for the lost and forgotten.
A place where, for a price, anything can be had. A place ruled by gangs and thieves.
Whisp isn’t like other thieves.
Barely into her teens, her skill far exceeds her age. That’s because Whisp has a secret- she wields Essence magic, one of the magics forbidden by the Coven.
Now, the Shen, the magic hunters, have come for her, but they have made a mistake. They came to Ghost, and this is her town.