the narrator, is driving home one night, passing close to the campus of Sunnyside
College, a small, barely Division I school in Delaware. An urge to reminisce overcomes him, and he
drives over to the Ark, the nickname for the old gym where he loved to watch
basketball as a student almost forty-five years ago. He’s able to get inside, where he encounters
a basketball team of ghosts from Sunnyside who almost won the NCAA Championship
forty years before. The team is in limbo
inside the Ark, replaying games against the much larger university they lost to
in the finals.
realizes these aren’t any ordinary ghosts.
Their older selves are still alive, and John has met all of them over
the ensuing years. In effect, in this
time warp, John knows more about these ghosts’ lives, and their futures, than
ghosts realize John must be there for a purpose, and he decides to find out why
the ghosts are stuck in time, enduring a growing torturous loop of games
seeking to unravel this mystery at the Ark, John realizes redemption for the
ghosts, as well as himself, depends on the actions he must help arrange with
others, who aren’t, and cannot, be privy to his “real” motives.
readers enjoyed a book like W.R. Kinsella’s
Shoeless Joe, or its movie
adaptation, Field of Dreams, I
believe they will appreciate Ark’s
different slant, served slightly chilled, sprinkled with humor, and a twist at